/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // This unit provides game initialization routine, which takes place after // main game file was successfully loaded. // //============================================================================= #ifndef AGS_ENGINE_GAME_GAME_INIT_H #define AGS_ENGINE_GAME_GAME_INIT_H #include "ags/shared/game/main_game_file.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Engine { using namespace Shared; // Error codes for initializing the game enum GameInitErrorType { kGameInitErr_NoError, // currently AGS requires at least one font to be present in game kGameInitErr_NoFonts, kGameInitErr_TooManyAudioTypes, kGameInitErr_EntityInitFail, kGameInitErr_PluginNameInvalid, kGameInitErr_NoGlobalScript, kGameInitErr_ScriptLinkFailed }; String GetGameInitErrorText(GameInitErrorType err); typedef TypedCodeError GameInitError; typedef ErrorHandle HGameInitError; // Sets up game state for play using preloaded data HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion data_ver); } // namespace Engine } // namespace AGS } // namespace AGS3 #endif