/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_SPEECH_H #define AGS_ENGINE_AC_SPEECH_H #include "ags/shared/util/string.h" namespace AGS3 { enum SkipSpeechStyle { kSkipSpeechNone = -1, kSkipSpeechKeyMouseTime = 0, kSkipSpeechKeyTime = 1, kSkipSpeechTime = 2, kSkipSpeechKeyMouse = 3, kSkipSpeechMouseTime = 4, kSkipSpeechKey = 5, kSkipSpeechMouse = 6, kSkipSpeechFirst = kSkipSpeechNone, kSkipSpeechLast = kSkipSpeechMouse }; enum SpeechMode { kSpeech_TextOnly = 0, kSpeech_VoiceText = 1, kSpeech_VoiceOnly = 2, kSpeech_First = kSpeech_TextOnly, kSpeech_Last = kSpeech_VoiceOnly }; int user_to_internal_skip_speech(SkipSpeechStyle userval); SkipSpeechStyle internal_skip_speech_to_user(int internal_val); // Locates and initializes a voice pack of the given *name*, tells if successful; // pass empty string for default voice pack. bool init_voicepak(const AGS::Shared::String &name = ""); // Gets voice pack's ID name, that is a filename without "sp_" prefix and no extension. AGS::Shared::String get_voicepak_name(); // Gets an asset's parent path for voice-over clips and data files AGS::Shared::String get_voice_assetpath(); } // namespace AGS3 #endif