/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined (OBSOLETE) #include "common/str.h" #include "ags/shared/ac/interface_element.h" namespace AGS3 { InterfaceElement::InterfaceElement() { vtextxp = 0; vtextyp = 1; snprintf(vtext, sizeof(vtext), "%s", "@SCORETEXT@$r@GAMENAME@"); numbuttons = 0; bgcol = 8; fgcol = 15; bordercol = 0; on = 1; flags = 0; } } // namespace AGS3 #endif // OBSOLETE