/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined (OBSOLETE) #include "ags/shared/ac/interface_button.h" namespace AGS3 { void InterfaceButton::set(int xx, int yy, int picc, int overpicc, int actionn) { x = xx; y = yy; pic = picc; overpic = overpicc; leftclick = actionn; pushpic = 0; rightclick = 0; flags = IBFLG_ENABLED; reserved_for_future = 0; } } // namespace AGS3 #endif // OBSOLETE