/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_walkable_area.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/common_defines.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/walkable_area.h" #include "ags/engine/debugging/debug_log.h" #include "ags/shared/game/room_struct.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; int GetScalingAt(int x, int y) { int onarea = get_walkable_area_pixel(x, y); if (onarea < 0) return 100; return get_area_scaling(onarea, x, y); } void SetAreaScaling(int area, int min, int max) { if ((area < 0) || (area >= MAX_WALK_AREAS)) quit("!SetAreaScaling: invalid walkalbe area"); if (min > max) quit("!SetAreaScaling: min > max"); if ((min < 5) || (max < 5) || (min > 200) || (max > 200)) quit("!SetAreaScaling: min and max must be in range 5-200"); // the values are stored differently min -= 100; max -= 100; if (min == max) { _GP(thisroom).WalkAreas[area].ScalingFar = min; _GP(thisroom).WalkAreas[area].ScalingNear = NOT_VECTOR_SCALED; } else { _GP(thisroom).WalkAreas[area].ScalingFar = min; _GP(thisroom).WalkAreas[area].ScalingNear = max; } } void RemoveWalkableArea(int areanum) { if ((areanum < 1) || (areanum > 15)) quit("!RemoveWalkableArea: invalid area number specified (1-15)."); _GP(play).walkable_areas_on[areanum] = 0; redo_walkable_areas(); debug_script_log("Walkable area %d removed", areanum); } void RestoreWalkableArea(int areanum) { if ((areanum < 1) || (areanum > 15)) quit("!RestoreWalkableArea: invalid area number specified (1-15)."); _GP(play).walkable_areas_on[areanum] = 1; redo_walkable_areas(); debug_script_log("Walkable area %d restored", areanum); } int GetWalkableAreaAtScreen(int x, int y) { VpPoint vpt = _GP(play).ScreenToRoomDivDown(x, y); if (vpt.second < 0) return 0; return GetWalkableAreaAtRoom(vpt.first.X, vpt.first.Y); } int GetWalkableAreaAtRoom(int x, int y) { int area = get_walkable_area_pixel(x, y); // IMPORTANT: disabled walkable areas are actually erased completely from the mask; // see: RemoveWalkableArea() and RestoreWalkableArea(). return (area >= 0 && area < MAX_WALK_AREAS) ? area : 0; } } // namespace AGS3