/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_slider.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/slider.h" #include "ags/shared/gui/gui_main.h" #include "ags/shared/gui/gui_slider.h" namespace AGS3 { using namespace AGS::Shared; void SetSliderValue(int guin, int objn, int valn) { if ((guin < 0) || (guin >= _GP(game).numgui)) quit("!SetSliderValue: invalid GUI number"); if (_GP(guis)[guin].GetControlType(objn) != kGUISlider) quit("!SetSliderValue: specified control is not a slider"); GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); Slider_SetValue(guisl, valn); } int GetSliderValue(int guin, int objn) { if ((guin < 0) || (guin >= _GP(game).numgui)) quit("!GetSliderValue: invalid GUI number"); if (_GP(guis)[guin].GetControlType(objn) != kGUISlider) quit("!GetSliderValue: specified control is not a slider"); GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); return Slider_GetValue(guisl); } } // namespace AGS3