/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_REGION_H #define AGS_ENGINE_AC_GLOBAL_REGION_H namespace AGS3 { // Gets region ID at the given room coordinates; // if region is disabled or non-existing, returns 0 (no area) int GetRegionIDAtRoom(int xxx, int yyy); void SetAreaLightLevel(int area, int brightness); void SetRegionTint(int area, int red, int green, int blue, int amount, int luminance = 100); void DisableRegion(int hsnum); void EnableRegion(int hsnum); void DisableGroundLevelAreas(int alsoEffects); void EnableGroundLevelAreas(); void RunRegionInteraction(int regnum, int mood); } // namespace AGS3 #endif