/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/common.h" #include "ags/engine/ac/draw.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/global_palette.h" #include "ags/shared/util/wgt2_allg.h" namespace AGS3 { void CyclePalette(int strt, int eend) { // hi-color game must invalidate screen since the palette changes // the effect of the drawing operations if (_GP(game).color_depth > 1) invalidate_screen(); if ((strt < 0) || (strt > 255) || (eend < 0) || (eend > 255)) quit("!CyclePalette: start and end must be 0-255"); if (eend > strt) { // forwards wcolrotate(strt, eend, 0, _G(palette)); set_palette_range(_G(palette), strt, eend, 0); } else { // backwards wcolrotate(eend, strt, 1, _G(palette)); set_palette_range(_G(palette), eend, strt, 0); } } void SetPalRGB(int inndx, int rr, int gg, int bb) { if (_GP(game).color_depth > 1) invalidate_screen(); wsetrgb(inndx, rr, gg, bb, _G(palette)); set_palette_range(_G(palette), inndx, inndx, 0); } /*void scSetPal(color*pptr) { wsetpalette(0,255,pptr); } void scGetPal(color*pptr) { get_palette(pptr); }*/ void UpdatePalette() { if (_GP(game).color_depth > 1) invalidate_screen(); if (!_GP(play).fast_forward) setpal(); } } // namespace AGS3