/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_label.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/label.h" #include "ags/engine/ac/string.h" #include "ags/shared/gui/gui_main.h" namespace AGS3 { using namespace AGS::Shared; void SetLabelColor(int guin, int objn, int colr) { if ((guin < 0) || (guin >= _GP(game).numgui)) quit("!SetLabelColor: invalid GUI number"); if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelColor: invalid object number"); if (_GP(guis)[guin].GetControlType(objn) != kGUILabel) quit("!SetLabelColor: specified control is not a label"); GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn); Label_SetColor(guil, colr); } void SetLabelText(int guin, int objn, const char *newtx) { VALIDATE_STRING(newtx); if ((guin < 0) || (guin >= _GP(game).numgui)) quit("!SetLabelText: invalid GUI number"); if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelTexT: invalid object number"); if (_GP(guis)[guin].GetControlType(objn) != kGUILabel) quit("!SetLabelText: specified control is not a label"); GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn); Label_SetText(guil, newtx); } void SetLabelFont(int guin, int objn, int fontnum) { if ((guin < 0) || (guin >= _GP(game).numgui)) quit("!SetLabelFont: invalid GUI number"); if ((objn < 0) || (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelFont: invalid object number"); if (_GP(guis)[guin].GetControlType(objn) != kGUILabel) quit("!SetLabelFont: specified control is not a label"); GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn); Label_SetFont(guil, fontnum); } } // namespace AGS3