/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_HOTSPOT_H #define AGS_ENGINE_AC_GLOBAL_HOTSPOT_H namespace AGS3 { void DisableHotspot(int hsnum); void EnableHotspot(int hsnum); int GetHotspotPointX(int hotspot); int GetHotspotPointY(int hotspot); // Gets hotspot ID at the given screen coordinates; // if hotspot is disabled or non-existing, returns 0 (no area) int GetHotspotIDAtScreen(int xxx, int yyy); void GetHotspotName(int hotspot, char *buffer); void RunHotspotInteraction(int hotspothere, int mood); int GetHotspotProperty(int hss, const char *property); void GetHotspotPropertyText(int item, const char *property, char *bufer); } // namespace AGS3 #endif