/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_hotspot.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/common_defines.h" #include "ags/shared/ac/character_info.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/event.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/ac/global_character.h" #include "ags/engine/ac/global_translation.h" #include "ags/engine/ac/hotspot.h" #include "ags/engine/ac/properties.h" #include "ags/engine/ac/room_status.h" #include "ags/engine/ac/string.h" #include "ags/engine/ac/dynobj/cc_hotspot.h" #include "ags/engine/debugging/debug_log.h" #include "ags/shared/game/room_struct.h" #include "ags/engine/script/script.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; void DisableHotspot(int hsnum) { if ((hsnum < 1) || (hsnum >= MAX_ROOM_HOTSPOTS)) quit("!DisableHotspot: invalid hotspot specified"); _G(croom)->hotspot[hsnum].Enabled = false; debug_script_log("Hotspot %d disabled", hsnum); } void EnableHotspot(int hsnum) { if ((hsnum < 1) || (hsnum >= MAX_ROOM_HOTSPOTS)) quit("!EnableHotspot: invalid hotspot specified"); _G(croom)->hotspot[hsnum].Enabled = true; debug_script_log("Hotspot %d re-enabled", hsnum); } int GetHotspotPointX(int hotspot) { if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotPointX: invalid hotspot"); if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1) return -1; return _GP(thisroom).Hotspots[hotspot].WalkTo.X; } int GetHotspotPointY(int hotspot) { if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotPointY: invalid hotspot"); if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1) // TODO: there was "x" here, why? return -1; return _GP(thisroom).Hotspots[hotspot].WalkTo.Y; } int GetHotspotIDAtScreen(int scrx, int scry) { VpPoint vpt = _GP(play).ScreenToRoomDivDown(scrx, scry); if (vpt.second < 0) return 0; return get_hotspot_at(vpt.first.X, vpt.first.Y); } void GetHotspotName(int hotspot, char *buffer) { VALIDATE_STRING(buffer); if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS)) quit("!GetHotspotName: invalid hotspot number"); snprintf(buffer, MAX_MAXSTRLEN, "%s", get_translation(_G(croom)->hotspot[hotspot].Name.GetCStr())); } void RunHotspotInteraction(int hotspothere, int mood) { // convert cursor mode to event index (in hotspot event table) // TODO: probably move this conversion table elsewhere? should be a global info // TODO: find out what is hotspot event with index 6 (5 is any-click) int evnt; switch (mood) { case MODE_WALK: evnt = 0; break; case MODE_LOOK: evnt = 1; break; case MODE_HAND: evnt = 2; break; case MODE_TALK: evnt = 4; break; case MODE_USE: evnt = 3; break; case MODE_PICKUP: evnt = 7; break; case MODE_CUSTOM1: evnt = 8; break; case MODE_CUSTOM2: evnt = 9; break; default: evnt = -1; break; } const int anyclick_evt = 5; // TODO: make global constant (hotspot any-click evt) // For USE verb: remember active inventory if (mood == MODE_USE) { _GP(play).usedinv = _G(playerchar)->activeinv; } if ((_GP(game).options[OPT_WALKONLOOK] == 0) && (mood == MODE_LOOK)); else if (_GP(play).auto_use_walkto_points == 0); else if ((mood != MODE_WALK) && (_GP(play).check_interaction_only == 0)) MoveCharacterToHotspot(_GP(game).playercharacter, hotspothere); const auto obj_evt = ObjectEvent("hotspot%d", hotspothere, RuntimeScriptValue().SetScriptObject(&_G(scrHotspot)[hotspothere], &_GP(ccDynamicHotspot)), mood); if (_G(loaded_game_file_version) > kGameVersion_272) { if ((evnt >= 0) && run_interaction_script(obj_evt, _GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), evnt, anyclick_evt) < 0) return; // game state changed, don't do "any click" run_interaction_script(obj_evt, _GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), anyclick_evt); // any click on hotspot } else { if ((evnt >= 0) && run_interaction_event(obj_evt, &_G(croom)->intrHotspot[hotspothere], evnt, anyclick_evt, (mood == MODE_USE)) < 0) return; // game state changed, don't do "any click" run_interaction_event(obj_evt, &_G(croom)->intrHotspot[hotspothere], anyclick_evt); // any click on hotspot } } int GetHotspotProperty(int hss, const char *property) { if (!AssertHotspot("GetHotspotProperty", hss)) return 0; return get_int_property(_GP(thisroom).Hotspots[hss].Properties, _G(croom)->hsProps[hss], property); } void GetHotspotPropertyText(int item, const char *property, char *bufer) { if (!AssertHotspot("GetHotspotPropertyText", item)) return; get_text_property(_GP(thisroom).Hotspots[item].Properties, _G(croom)->hsProps[item], property, bufer); } } // namespace AGS3