/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBALFILE_H #define AGS_ENGINE_AC_GLOBALFILE_H #include "ags/shared/util/file.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later int32_t FileOpen(const char *fnmm, Shared::FileOpenMode open_mode, Shared::FileWorkMode work_mode); // NOTE: FileOpenCMode is a backwards-compatible replacement for old-style global script function FileOpen int32_t FileOpenCMode(const char *fnmm, const char *cmode); void FileClose(int32_t handle); void FileWrite(int32_t handle, const char *towrite); void FileWriteRawLine(int32_t handle, const char *towrite); void FileRead(int32_t handle, char *toread); int FileIsEOF(int32_t handle); int FileIsError(int32_t handle); void FileWriteInt(int32_t handle, int into); int FileReadInt(int32_t handle); int8 FileReadRawChar(int32_t handle); int FileReadRawInt(int32_t handle); void FileWriteRawChar(int32_t handle, int chartoWrite); } // namespace AGS3 #endif