/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H #define AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H namespace AGS3 { void RawSaveScreen(); // RawRestoreScreen: copy backup bitmap back to screen; we // deliberately don't free the Shared::Bitmap *cos they can multiple restore // and it gets freed on room exit anyway void RawRestoreScreen(); // Restores the backup bitmap, but tints it to the specified level void RawRestoreScreenTinted(int red, int green, int blue, int opacity); void RawDrawFrameTransparent(int frame, int translev); void RawClear(int clr); void RawSetColor(int clr); void RawSetColorRGB(int red, int grn, int blu); void RawPrint(int xx, int yy, const char *text); void RawPrintMessageWrapped(int xx, int yy, int wid, int font, int msgm); void RawDrawImageCore(int xx, int yy, int slot, int alpha = 0xFF); void RawDrawImage(int xx, int yy, int slot); void RawDrawImageOffset(int xx, int yy, int slot); void RawDrawImageTransparent(int xx, int yy, int slot, int opacity); void RawDrawImageResized(int xx, int yy, int gotSlot, int width, int height); void RawDrawLine(int fromx, int fromy, int tox, int toy); void RawDrawCircle(int xx, int yy, int rad); void RawDrawRectangle(int x1, int y1, int x2, int y2); void RawDrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3); } // namespace AGS3 #endif