/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Script File API implementation. // //============================================================================= #ifndef AGS_ENGINE_AC_FILE_H #define AGS_ENGINE_AC_FILE_H #include "common/std/memory.h" #include "ags/engine/ac/dynobj/script_file.h" #include "ags/engine/ac/runtime_defines.h" namespace AGS3 { using AGS::Shared::Stream; int File_Exists(const char *fnmm); int File_Delete(const char *fnmm); void *sc_OpenFile(const char *fnmm, int mode); const char *File_ResolvePath(const char *fnmm); void File_Close(sc_File *fil); void File_WriteString(sc_File *fil, const char *towrite); void File_WriteInt(sc_File *fil, int towrite); void File_WriteRawChar(sc_File *fil, int towrite); void File_WriteRawInt(sc_File *fil, int towrite); void File_WriteRawLine(sc_File *fil, const char *towrite); void File_ReadRawLine(sc_File *fil, char *buffer); const char *File_ReadRawLineBack(sc_File *fil); void File_ReadString(sc_File *fil, char *toread); const char *File_ReadStringBack(sc_File *fil); int File_ReadInt(sc_File *fil); int File_ReadRawChar(sc_File *fil); int File_ReadRawInt(sc_File *fil); int File_Seek(sc_File *fil, int offset, int origin); int File_GetEOF(sc_File *fil); int File_GetError(sc_File *fil); int File_GetPosition(sc_File *fil); struct ScriptFileHandle { std::unique_ptr stream; int32_t handle = 0; }; ScriptFileHandle *check_valid_file_handle_ptr(Stream *stream_ptr, const char *operation_name); ScriptFileHandle *check_valid_file_handle_int32(int32_t handle, const char *operation_name); Stream *get_valid_file_stream_from_handle(int32_t handle, const char *operation_name); } // namespace AGS3 #endif