/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/debugging/debug_log.h" #include "ags/engine/ac/dynobj/script_mouse.h" #include "ags/shared/script/cc_common.h" // cc_error namespace AGS3 { int32_t ScriptMouse::ReadInt32(void *address, intptr_t offset) { switch (offset) { case 0: return x; case 4: return y; default: cc_error("ScriptMouse: unsupported variable offset %d", offset); return 0; } } void ScriptMouse::WriteInt32(void *address, intptr_t offset, int32_t val) { switch (offset) { case 0: case 4: debug_script_warn("ScriptMouse: attempt to write in readonly variable at offset %d, value", offset, val); break; default: cc_error("ScriptMouse: unsupported variable offset %d", offset); break; } } } // namespace AGS3