/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/cc_gui.h" #include "ags/engine/ac/dynobj/script_gui.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" #include "ags/shared/util/stream.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; // return the type name of the object const char *CCGUI::GetType() { return "GUI"; } size_t CCGUI::CalcSerializeSize(const void * /*address*/) { return sizeof(int32_t); } // serialize the object into BUFFER (which is BUFSIZE bytes) // return number of bytes used void CCGUI::Serialize(const void *address, Stream *out) { const ScriptGUI *shh = static_cast(address); out->WriteInt32(shh->id); } void CCGUI::Unserialize(int index, Stream *in, size_t data_sz) { int num = in->ReadInt32(); ccRegisterUnserializedObject(index, &_GP(scrGui)[num], this); } } // namespace AGS3