/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_DYNOBJ_ALL_DYNAMIC_CLASSES_H #define AGS_ENGINE_AC_DYNOBJ_ALL_DYNAMIC_CLASSES_H #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" #include "ags/engine/ac/dynobj/cc_audio_channel.h" #include "ags/engine/ac/dynobj/cc_audio_clip.h" #include "ags/engine/ac/dynobj/cc_character.h" #include "ags/engine/ac/dynobj/cc_dialog.h" #include "ags/engine/ac/dynobj/cc_gui.h" #include "ags/engine/ac/dynobj/cc_gui_object.h" #include "ags/engine/ac/dynobj/cc_hotspot.h" #include "ags/engine/ac/dynobj/cc_inventory.h" #include "ags/engine/ac/dynobj/cc_object.h" #include "ags/engine/ac/dynobj/cc_region.h" #include "ags/engine/ac/dynobj/cc_serializer.h" #endif