/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_DIALOG_H #define AGS_ENGINE_AC_DIALOG_H #include "common/std/vector.h" #include "ags/shared/ac/dialog_topic.h" #include "ags/engine/ac/dynobj/script_dialog.h" namespace AGS3 { int Dialog_GetID(ScriptDialog *sd); int Dialog_GetOptionCount(ScriptDialog *sd); int Dialog_GetShowTextParser(ScriptDialog *sd); const char *Dialog_GetOptionText(ScriptDialog *sd, int option); int Dialog_DisplayOptions(ScriptDialog *sd, int sayChosenOption); int Dialog_GetOptionState(ScriptDialog *sd, int option); int Dialog_HasOptionBeenChosen(ScriptDialog *sd, int option); void Dialog_SetOptionState(ScriptDialog *sd, int option, int newState); void Dialog_Start(ScriptDialog *sd); void do_conversation(int dlgnum); int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground); } // namespace AGS3 #endif