/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_AUDIO_CLIP_H #define AGS_ENGINE_AC_AUDIO_CLIP_H #include "ags/shared/ac/dynobj/script_audio_clip.h" #include "ags/engine/ac/dynobj/script_audio_channel.h" namespace AGS3 { int AudioClip_GetFileType(ScriptAudioClip *clip); int AudioClip_GetType(ScriptAudioClip *clip); int AudioClip_GetIsAvailable(ScriptAudioClip *clip); void AudioClip_Stop(ScriptAudioClip *clip); ScriptAudioChannel *AudioClip_Play(ScriptAudioClip *clip, int priority, int repeat); ScriptAudioChannel *AudioClip_PlayFrom(ScriptAudioClip *clip, int position, int priority, int repeat); ScriptAudioChannel *AudioClip_PlayQueued(ScriptAudioClip *clip, int priority, int repeat); ScriptAudioChannel *AudioClip_PlayOnChannel(ScriptAudioClip *clip, int chan, int priority, int repeat); } // namespace AGS3 #endif