/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/media/audio/audio_system.h" #include "ags/engine/ac/asset_helper.h" #include "ags/engine/ac/audio_clip.h" #include "ags/engine/ac/audio_channel.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/engine/ac/string.h" #include "ags/shared/core/asset_manager.h" #include "ags/engine/ac/dynobj/cc_audio_channel.h" #include "ags/engine/ac/dynobj/cc_audio_clip.h" #include "ags/engine/ac/dynobj/script_string.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; int AudioClip_GetID(ScriptAudioClip *clip) { return clip->id; } const char *AudioClip_GetScriptName(ScriptAudioClip *clip) { return CreateNewScriptString(clip->scriptName); } int AudioClip_GetFileType(ScriptAudioClip *clip) { return clip->fileType; } int AudioClip_GetType(ScriptAudioClip *clip) { return clip->type; } int AudioClip_GetIsAvailable(ScriptAudioClip *clip) { return _GP(AssetMgr)->DoesAssetExist(get_audio_clip_assetpath(clip->bundlingType, clip->fileName)) ? 1 : 0; } void AudioClip_Stop(ScriptAudioClip *clip) { for (int i = NUM_SPEECH_CHANS; i < _GP(game).numGameChannels; i++) { auto *ch = AudioChans::GetChannelIfPlaying(i); if ((ch != nullptr) && (ch->_sourceClipID == clip->id)) { AudioChannel_Stop(&_G(scrAudioChannel)[i]); } } } ScriptAudioChannel *AudioClip_Play(ScriptAudioClip *clip, int priority, int repeat) { ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, false); return sc_ch; } ScriptAudioChannel *AudioClip_PlayFrom(ScriptAudioClip *clip, int position, int priority, int repeat) { ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, position, false); return sc_ch; } ScriptAudioChannel *AudioClip_PlayQueued(ScriptAudioClip *clip, int priority, int repeat) { ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, true); return sc_ch; } ScriptAudioChannel *AudioClip_PlayOnChannel(ScriptAudioClip *clip, int chan, int priority, int repeat) { if (chan < NUM_SPEECH_CHANS || chan >= _GP(game).numGameChannels) quitprintf("!AudioClip.PlayOnChannel: invalid channel %d, the range is %d - %d", chan, NUM_SPEECH_CHANS, _GP(game).numGameChannels - 1); if (priority == SCR_NO_VALUE) priority = clip->defaultPriority; if (repeat == SCR_NO_VALUE) repeat = clip->defaultRepeat; return play_audio_clip_on_channel(chan, clip, priority, repeat, 0); } //============================================================================= // // Script API Functions // //============================================================================= ScriptAudioClip *AudioClip_GetByName(const char *name) { return static_cast(ccGetScriptObjectAddress(name, _GP(ccDynamicAudioClip).GetType())); } RuntimeScriptValue Sc_AudioClip_GetByName(const RuntimeScriptValue *params, int32_t param_count) { API_SCALL_OBJ_POBJ(ScriptAudioClip, _GP(ccDynamicAudioClip), AudioClip_GetByName, const char); } RuntimeScriptValue Sc_AudioClip_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetID); } RuntimeScriptValue Sc_AudioClip_GetScriptName(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJ(ScriptAudioClip, const char, _GP(myScriptStringImpl), AudioClip_GetScriptName); } // int | ScriptAudioClip *clip RuntimeScriptValue Sc_AudioClip_GetFileType(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetFileType); } // int | ScriptAudioClip *clip RuntimeScriptValue Sc_AudioClip_GetType(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetType); } // int | ScriptAudioClip *clip RuntimeScriptValue Sc_AudioClip_GetIsAvailable(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetIsAvailable); } // void | ScriptAudioClip *clip RuntimeScriptValue Sc_AudioClip_Stop(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_VOID(ScriptAudioClip, AudioClip_Stop); } // ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat RuntimeScriptValue Sc_AudioClip_Play(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_Play); } // ScriptAudioChannel* | ScriptAudioClip *clip, int position, int priority, int repeat RuntimeScriptValue Sc_AudioClip_PlayFrom(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayFrom); } // ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat RuntimeScriptValue Sc_AudioClip_PlayQueued(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayQueued); } RuntimeScriptValue Sc_AudioClip_PlayOnChannel(void *self, const RuntimeScriptValue *params, int32_t param_count) { API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayOnChannel); } void RegisterAudioClipAPI() { ScFnRegister audioclip_api[] = { {"AudioClip::GetByName", API_FN_PAIR(AudioClip_GetByName)}, {"AudioClip::Play^2", API_FN_PAIR(AudioClip_Play)}, {"AudioClip::PlayFrom^3", API_FN_PAIR(AudioClip_PlayFrom)}, {"AudioClip::PlayQueued^2", API_FN_PAIR(AudioClip_PlayQueued)}, {"AudioClip::PlayOnChannel^3", API_FN_PAIR(AudioClip_PlayOnChannel)}, {"AudioClip::Stop^0", API_FN_PAIR(AudioClip_Stop)}, {"AudioClip::get_ID", API_FN_PAIR(AudioClip_GetID)}, {"AudioClip::get_FileType", API_FN_PAIR(AudioClip_GetFileType)}, {"AudioClip::get_IsAvailable", API_FN_PAIR(AudioClip_GetIsAvailable)}, {"AudioClip::get_ScriptName", API_FN_PAIR(AudioClip_GetScriptName)}, {"AudioClip::get_Type", API_FN_PAIR(AudioClip_GetType)}, }; ccAddExternalFunctions361(audioclip_api); } } // namespace AGS3