/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Functions related to finding and opening game assets. // //============================================================================= #ifndef AGS_ENGINE_AC_ASSET_HELPER_H #define AGS_ENGINE_AC_ASSET_HELPER_H #include "common/std/memory.h" #include "common/std/utility.h" #include "ags/shared/util/string.h" #include "ags/shared/core/asset_manager.h" namespace AGS3 { struct PACKFILE; namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using AGS::Shared::AssetPath; using AGS::Shared::Stream; using AGS::Shared::String; // Looks for valid asset library everywhere and returns path, or empty string if failed String find_assetlib(const String &filename); // Returns the path to the audio asset, considering the given bundling type AssetPath get_audio_clip_assetpath(int bundling_type, const String &filename); // Returns the path to the voice-over asset AssetPath get_voice_over_assetpath(const String &filename); // Custom AGS PACKFILE user object // TODO: it is preferrable to let our Stream define custom readable window instead, // keeping this as simple as possible for now (we may require a stream classes overhaul). struct AGS_PACKFILE_OBJ { std::unique_ptr stream; size_t asset_size = 0u; size_t remains = 0u; }; // Creates PACKFILE stream from AGS asset. // This function is supposed to be used only when you have to create Allegro // object, passing PACKFILE stream to constructor. PACKFILE *PackfileFromAsset(const AssetPath &path); } // namespace AGS3 #endif