/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "agds/textLayout.h" #include "agds/agds.h" #include "agds/character.h" #include "agds/font.h" #include "agds/object.h" #include "agds/process.h" #include "agds/systemVariable.h" #include "common/debug.h" namespace AGDS { void TextLayout::paint(AGDSEngine &engine, Graphics::Surface &backbuffer) { if (!_valid) return; auto *font = engine.getFont(_fontId); for (uint i = 0; i < _lines.size(); ++i) { Line &line = _lines[i]; font->drawString(&backbuffer, line.text, line.pos.x, line.pos.y, line.size.x, 0); } } void TextLayout::reset(AGDSEngine &engine) { bool valid = _valid; _valid = false; _lines.clear(); if (valid) { Common::String &var = _npc ? _npcNotifyVar : _charNotifyVar; if (!var.empty()) { engine.setGlobal(var, 0); } engine.reactivate(_process, "text layout reset"); if (engine.getSystemVariable("tell_close_inv")->getInteger()) { engine.inventory().enable(true); } } } void TextLayout::layout(AGDSEngine &engine, Process &process, const Common::String &text, Common::Point pos, int fontId, bool npc) { if (text.empty()) { _valid = false; return; } _process = process.getName(); process.deactivate(); _fontId = fontId; _npc = npc; auto *font = engine.getFont(fontId); _lines.clear(); int w = 0; Common::Point basePos; size_t begin = 0; while (begin < text.size()) { while (begin < text.size() && (text[begin] == '\r' || text[begin] == ' ')) ++begin; size_t end = text.find('\n', begin); if (end == text.npos) end = text.size(); Common::String line = text.substr(begin, end - begin); debug("parsed line: %s", line.c_str()); begin = end + 1; Common::Point size; size.x = font->getStringWidth(line); size.y = font->getFontHeight(); _lines.push_back(Line()); Line &l = _lines.back(); l.pos = basePos; l.text = line; l.size = size; basePos.y += size.y; if (size.x > w) w = size.x; } int dy = -basePos.y / 2; for (uint i = 0; i < _lines.size(); ++i) { Line &line = _lines[i]; line.pos.x += pos.x - line.size.x / 2; line.pos.y += pos.y + dy; } _valid = true; Common::String &var = _npc ? _npcNotifyVar : _charNotifyVar; if (!var.empty()) { if (!engine.getGlobal(var)) engine.setGlobal(var, 1); } if (!_npc) { auto character = engine.currentCharacter(); if (character) { if (!_charDirectionNotifyVar.empty()) { if (!engine.getGlobal(_charDirectionNotifyVar)) engine.setGlobal(_charDirectionNotifyVar, character->direction()); } else { switch (character->direction()) { case 0: case 1: case 2: case 3: case 13: case 14: case 15: break; default: character->animate(Common::Point(), character->direction(), 100); } } } else warning("no current character, skipping direction notification"); } } } // namespace AGDS