/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MJPG_PLAYER_H #define MJPG_PLAYER_H #include "common/array.h" #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" #include "graphics/surface.h" #include "image/jpeg.h" namespace AGDS { class AGDSEngine; class MJPGPlayer { using StreamPtr = Common::ScopedPtr; StreamPtr _stream; int32 _firstFramePos; Image::JPEGDecoder _decoder; uint _framesPlayed; struct Text { using Lines = Common::Array; uint begin; uint end; Lines lines; }; Common::Array _subtitles; uint _nextSubtitleIndex; public: MJPGPlayer(Common::SeekableReadStream *stream, const Common::String &subtitles); ~MJPGPlayer(); bool eos() { return _stream->eos(); } void rewind(); const Graphics::Surface *decodeFrame(); void paint(AGDSEngine &engine, Graphics::Surface &backbuffer); uint32 getNextFrameTimestamp() const { return _framesPlayed * 1000 / 24; } }; } // End of namespace AGDS #endif /* AGDS_MJPG_PLAYER_H */