/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef INVENTORY_H #define INVENTORY_H #include "common/array.h" #include "common/ptr.h" #include "common/rect.h" #include "common/scummsys.h" #include "common/str.h" namespace Common { class ReadStream; class WriteStream; } // namespace Common namespace AGDS { class Object; using ObjectPtr = Common::SharedPtr; class AGDSEngine; class Inventory { class AGDSEngine *_engine; struct Entry { Common::String name; bool hasObject; ObjectPtr object; void reset() { name.clear(); hasObject = false; object.reset(); } }; using EntriesType = Common::Array; EntriesType _entries; bool _enabled; bool _visible; public: static const int kMaxSize = 35; Inventory(AGDSEngine *engine); ~Inventory(); void load(Common::ReadStream &stream); void save(Common::WriteStream &stream) const; bool enabled() const { return _enabled; } void enable(bool enabled) { _enabled = enabled; } bool visible() const { return _visible; } void visible(bool visible); int add(const Common::String &name); int add(const ObjectPtr &object); bool remove(const Common::String &name); void removeGaps(); bool has(int index) const; ObjectPtr get(int index); int find(const Common::String &name) const; ObjectPtr find(const Common::Point pos) const; int free() const; void clear(); const EntriesType &entries() const { return _entries; } uint maxSize() const { return _entries.size(); } }; } // End of namespace AGDS #endif /* AGDS_INVENTORY_H */