/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include "common/ptr.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
struct Surface;
class ManagedSurface;
} // namespace Graphics
namespace Video {
class FlicDecoder;
}
namespace AGDS {
class AGDSEngine;
class Object;
class Animation {
using FlicPtr = Common::ScopedPtr;
using ManagedSurfacePtr = Common::ScopedPtr;
AGDSEngine *_engine;
Common::String _name;
FlicPtr _flic;
ManagedSurfacePtr _frame;
ManagedSurfacePtr _scaledFrame;
int _frames;
Common::Point _position;
Common::String _process;
Common::String _phaseVar;
bool _loop;
int _cycles;
bool _phaseVarControlled;
int _phase;
bool _paused;
int _speed;
int _z;
int _rotation;
int _delay;
int _random;
float _scale;
bool _onScreen;
uint _visibleHeight;
uint _visibleCenter;
public:
Animation(AGDSEngine *engine, const Common::String &name);
~Animation();
bool hasFrame() const {
return _frame != nullptr;
}
int frames() const {
return _frames;
}
bool ended() const {
return _phase >= _frames;
}
const Common::Point &position() const {
return _position;
}
void position(Common::Point position) {
_position = position;
}
const Common::String &phaseVar() const {
return _phaseVar;
}
void phaseVar(const Common::String &phaseVar) {
_phaseVar = phaseVar;
}
const Common::String &process() const {
return _process;
}
void process(const Common::String &process) {
_process = process;
}
void loop(bool loop) {
_loop = loop;
}
void cycles(int cycles) {
_cycles = cycles;
}
void delay(int delay) {
_delay = delay;
}
void setRandom(int value) { // can't declare random() because of stupid macro
_random = value;
}
void phaseVarControlled(bool controlled) {
_phaseVarControlled = controlled;
_onScreen = !controlled;
}
bool paused() const {
return _paused;
}
void pause() {
_paused = true;
}
void resume() {
_paused = false;
}
void rewind();
void speed(int speed) {
_speed = speed;
}
void z(int z) {
_z = z;
}
int z() const {
return _z;
}
void rotate(int rotation) {
if (_rotation == rotation)
return;
_rotation = rotation;
rescaleCurrentFrame();
}
void scale(float scale);
float scale() const {
return _scale;
}
int phase() const {
return _phase;
}
void onScreen(bool onScreen);
bool load(Common::SeekableReadStream *stream, const Common::String &fname);
void paint(Graphics::Surface &backbuffer, Common::Point dst, Graphics::ManagedSurface *mask = nullptr, int maskAlpha = 0) const;
uint width() const;
uint height() const;
uint visibleHeight() const {
return _visibleHeight;
}
uint visibleCenter() const {
return _visibleCenter;
}
bool tick();
void decodeNextFrame();
private:
void rescaleCurrentFrame();
void freeFrame();
void freeScaledFrame();
};
} // End of namespace AGDS
#endif /* AGDS_ANIMATION_H */