/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ACCESS_MARTIAN_GAME_H #define ACCESS_MARTIAN_GAME_H #include "access/access.h" namespace Access { namespace Martian { class MartianEngine : public AccessEngine { private: bool _skipStart; Common::MemoryReadStream *_creditsStream; /** * Do the game introduction */ void doCredits(); bool showCredits(); /** * Setup variables for the game */ void setupGame(); void initObjects(); void configSelect(); void initVariables(); void setupTimers(); protected: /** * Play the game */ void playGame() override; void dead(int deathId) override; void setNoteParams(); void displayNote(const Common::String &msg); public: MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc); ~MartianEngine() override; void doSpecial5(int param1); void showExpositionText(Common::String msg); void establish(int estabIndex, int sub) override; /** * Synchronize savegame data */ void synchronize(Common::Serializer &s) override; }; } // End of namespace Martian } // End of namespace Access #endif /* ACCESS_MARTIAN_GAME_H */