# Actual weapons [BA-40] shape=0x032E sound=0x2C ammo_type=0 damage_type=0x0B display_shape=3 display_frame=2 overlay_shape=0x01A1 overlay=0 small=1 reload_sound=0x02B shot_delay=0x0C clip_size=20 [BA-41] shape=0x032F sound=0x2C ammo_type=1 damage_type=0x0B display_shape=3 display_frame=1 overlay_shape=0x01A1 overlay=0 small=1 reload_sound=0x02B shot_delay=0x09 clip_size=20 ammo_shape=0x033D ammo_frame=8 [PA-21] shape=0x0330 sound=0x8 ammo_type=0 damage_type=0x05 display_shape=3 display_frame=7 overlay_shape=0x036D overlay=1 small=1 shot_delay=20 energy=0x019 [EM-4] shape=0x038C sound=0x43 ammo_type=0 damage_type=0x0F display_shape=3 display_frame=3 overlay_shape=0x036F overlay=2 shot_delay=20 energy=0x087 [SG-A1] shape=0x0332 sound=0x55 ammo_type=2 damage_type=0x02 display_shape=3 display_frame=0 overlay_shape=0x033B overlay=4 reload_sound=0x019 shot_delay=0x019 clip_size=12 ammo_shape=0x033E ammo_frame=10 [RP-22] shape=0x0333 sound=0x2C ammo_type=3 damage_type=0x01 display_shape=3 display_frame=6 overlay_shape=0x036F overlay=2 reload_sound=0x02B shot_delay=10 clip_size=0x03C ammo_shape=0x033F ammo_frame=9 [RP-32] shape=0x0334 sound=0x2C ammo_type=3 damage_type=0x01 display_shape=3 display_frame=5 overlay_shape=0x036F overlay=2 reload_sound=0x02B shot_delay=6 clip_size=0x03C ammo_shape=0x033F ammo_frame=9 [AR-7] shape=0x038E sound=0x2C ammo_type=4 damage_type=0x0A display_shape=3 display_frame=0xC overlay_shape=0x036E overlay=3 reload_sound=0x02B shot_delay=10 clip_size=8 ammo_shape=0x0340 ammo_frame=11 [GL-303] shape=0x0388 sound=0x64 ammo_type=5 damage_type=0x03 display_shape=3 display_frame=8 overlay_shape=0x036E overlay=3 reload_sound=0x02B shot_delay=0x03C clip_size=10 ammo_shape=0x0341 ammo_frame=12 [PA-31] shape=0x038A sound=0x2 ammo_type=0 damage_type=0x05 display_shape=3 display_frame=9 overlay_shape=0x036F overlay=2 shot_delay=12 energy=0x023 [PL-1] shape=0x038D sound=0x47 ammo_type=0 damage_type=0x06 display_shape=3 display_frame=0xA overlay_shape=0x036E overlay=3 shot_delay=6 energy=0x02D [AC-88] shape=0x038B sound=0x55 ammo_type=2 damage_type=0x0D display_shape=3 display_frame=4 overlay_shape=0x036E overlay=3 reload_sound=0x02B shot_delay=10 clip_size=12 ammo_shape=0x033E ammo_frame=10 [UV-9] shape=0x0386 sound=0x89 ammo_type=0 damage_type=0x0E display_shape=3 display_frame=0xB overlay_shape=0x036E overlay=3 shot_delay=0x023 energy=0x0D2 # Ammo [BA-41 CLIP] shape=0x033D display_shape=5 display_frame=0x8 [SG-A1 CLIP] shape=0x033E display_shape=5 display_frame=0x9 [RP-22 CLIP] shape=0x033F display_shape=5 display_frame=0xA [AR-7 CLIP] shape=0x0340 display_shape=5 display_frame=0xB [GL-303 CLIP] shape=0x0341 display_shape=5 display_frame=0xC # Bombs, grenades, etc.. [GRENADE] shape=0x0343 display_shape=4 display_frame=0 [CONCUSSION GRENADE] shape=0x034E display_shape=4 display_frame=1 [NERVE GAS GRENADE] shape=0x034F display_shape=4 display_frame=2 [EMP GRENADE] shape=0x0350 display_shape=4 display_frame=3 [SPIDER BOMB] shape=0x0560 display_shape=4 display_frame=4 [LAND MINE] shape=0x039A display_shape=4 display_frame=5 [BLAST PAC] shape=0x039B display_shape=4 display_frame=7 [FUSION PAC] shape=0x039C display_shape=4 display_frame=6 # Other inventory items [MEDICAL KIT] shape=0x351 display_shape=5 display_frame=0 [DATA LINK] shape=0x4D4 display_shape=5 display_frame=1 [INHIBITOR] shape=0x52D display_shape=5 display_frame=2 [IONIC GENERATOR] shape=0x52E display_shape=5 display_frame=3 [ENERGY CUBE] shape=0x582 display_shape=5 display_frame=0x19 [PLASMA GENERATOR] shape=0x52F display_shape=5 display_frame=5 [DET PAC] shape=0x55F display_shape=5 display_frame=0x18 [GRAVITON GENERATOR] shape=0x530 display_shape=5 display_frame=7 [CHEMICAL BATTERY] shape=0x3A2 display_shape=5 display_frame=0x16 [FUSION BATTERY] shape=0x3A3 display_shape=5 display_frame=0x15 [FISSION BATTERY] shape=0x3A4 display_shape=5 display_frame=0x17 # Other special case items [CREDITS] shape=0x4ED display_shape=3 display_frame=0xD [KEYCARD] shape=0x111 display_shape=5 display_frame=0xD