local look_usecode = { } function look_obj(obj) printfl("YOU_SEE", obj.look_string); --FIXME usecode look description should be lua code. if usecode_look(obj) then print("\n") return false end print(".\n\n"); if look_usecode[obj.obj_n] ~= nil then look_usecode[obj.obj_n](obj) print("\n") end if is_container_obj(obj.obj_n) then search(obj) end return false end