/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include #include #include #include "cc.h" #include "file.h" #include "clouds.h" #include "swords.h" #include "constants.h" #include "map.h" void NORETURN_PRE error(const char *s, ...) { va_list ap; va_start(ap, s); vfprintf(stderr, s, ap); va_end(ap); fputc('\n', stderr); exit(1); } static void writeVersion() { Common::File f; if (!f.open("version.txt", Common::kFileWriteMode)) error("Could not create version.txt"); f.write("1.1\n", 4); f.close(); } /** * Creates the different files in the xeen/ subfolder of * the files/ folder. The files folder overall is zipped * up to form the xeen data file */ int main(int argc, char *argv[]) { if (argc != 3) { error("Format: %s dark.cc \"swords xeen.dat\"", argv[0]); } writeVersion(); writeConstants(); writeMap(); const char *darkName = argv[1]; writeCloudsData(darkName); const char *swordsDatName = argv[2]; writeSwordsData(swordsDatName); printf("File creation done"); return 0; }