/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // Needs to be included first as system headers redefine NO and YES, which clashes // with the DisposeAfterUse::Flag enum used in Common stream classes. #include "common/file.h" #include "backends/platform/sdl/macosx/macosx.h" #include "backends/platform/sdl/macosx/macosx-compat.h" #include "base/version.h" #include #include #include #include #include #include #include #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6 #define NSPasteboardTypeString NSStringPboardType #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 // https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Cocoa64BitGuide/64BitChangesCocoa/64BitChangesCocoa.html #if __LP64__ || NS_BUILD_32_LIKE_64 typedef unsigned long NSUInteger; #else typedef unsigned int NSUInteger; #endif // Those are not defined in the 10.4 SDK, but they are defined when targeting // Mac OS X 10.4 or above in the 10.5 SDK, and they do work with 10.4. #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 enum { NSUTF32StringEncoding = 0x8c000100, NSUTF32BigEndianStringEncoding = 0x98000100, NSUTF32LittleEndianStringEncoding = 0x9c000100 }; #endif #endif void OSystem_MacOSX::updateStartSettings(const Common::String & executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) { NSBundle* bundle = [NSBundle mainBundle]; // Check if scummvm is running from an app bundle if (!bundle || ![bundle bundleIdentifier]) { // Use default autostart implementation OSystem_POSIX::updateStartSettings(executable, command, settings, additionalArgs); return; } // If the bundle contains a scummvm.ini, use it as initial config NSString *iniPath = [bundle pathForResource:@"scummvm" ofType:@"ini"]; if (iniPath && !settings.contains("initial-cfg")) settings["initial-cfg"] = Common::String([iniPath fileSystemRepresentation]); // If a command was specified on the command line, do not override it if (!command.empty()) return; // Check if we have an autorun file with additional arguments NSString *autorunPath = [bundle pathForResource:@"scummvm-autorun" ofType:nil]; if (autorunPath) { Common::File autorun; Common::String line; if (autorun.open(Common::FSNode([autorunPath fileSystemRepresentation]))) { while (!autorun.eos()) { line = autorun.readLine(); if (!line.empty() && line[0] != '#') additionalArgs.push_back(line); } } autorun.close(); } // If the bundle contains a game directory, auto-detect it NSString *gamePath = [[bundle resourcePath] stringByAppendingPathComponent:@"game"]; BOOL isDir = false; BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:gamePath isDirectory:&isDir]; if (exists && isDir) { // Use auto-detection command = "auto-detect"; settings["path"] = [gamePath fileSystemRepresentation]; return; } // The rest of the function has some commands executed only the first time after each version change // Check the last version stored in the user settings. NSString *versionString = [NSString stringWithUTF8String:gScummVMFullVersion]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSString *lastVersion = [defaults stringForKey:@"lastVersion"]; if (lastVersion && [lastVersion isEqualToString:versionString]) return; [defaults setObject:versionString forKey:@"lastVersion"]; // If the bundle contains a games directory, add them to the launcher NSString *gamesPath = [[bundle resourcePath] stringByAppendingPathComponent:@"games"]; isDir = false; exists = [[NSFileManager defaultManager] fileExistsAtPath:gamesPath isDirectory:&isDir]; if (exists && isDir) { // Detect and add games command = "add"; settings["path"] = [gamesPath fileSystemRepresentation]; settings["recursive"] = "true"; settings["exit"] = "false"; return; } } bool OSystem_MacOSX::hasTextInClipboard() { return [[NSPasteboard generalPasteboard] availableTypeFromArray:[NSArray arrayWithObject:NSPasteboardTypeString]] != nil; } Common::U32String OSystem_MacOSX::getTextFromClipboard() { if (!hasTextInClipboard()) return Common::U32String(); NSPasteboard *pb = [NSPasteboard generalPasteboard]; NSString *str = [pb stringForType:NSPasteboardTypeString]; if (str == nil) return Common::U32String(); // If translations are supported, use the current TranslationManager charset and otherwise // use ASCII. If the string cannot be represented using the requested encoding we get a null // pointer below, which is fine as ScummVM would not know what to do with the string anyway. #ifdef SCUMM_LITTLE_ENDIAN NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding; #else NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding; #endif NSData *data = [str dataUsingEncoding:stringEncoding]; if (data == nil) return Common::U32String(); NSUInteger byteLength = [data length]; if (byteLength % 4 != 0) return Common::U32String(); NSUInteger textLength = byteLength / 4; Common::u32char_type_t *text = new Common::u32char_type_t[textLength]; // note: Using the `-getBytes:...:remainingRange:` API would make this code // a bit simpler, but it's missing from the 10.4 SDK headers (although the // Foundation framework seems to contain some hidden symbol for it...) [data getBytes:text length:byteLength]; Common::U32String u32String(text, textLength); delete[] text; return u32String; } bool OSystem_MacOSX::setTextInClipboard(const Common::U32String &text) { NSPasteboard *pb = [NSPasteboard generalPasteboard]; [pb declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; #ifdef SCUMM_LITTLE_ENDIAN NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding; #else NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding; #endif NSString *nsstring = [[NSString alloc] initWithBytes:text.c_str() length:4*text.size() encoding: stringEncoding]; bool status = [pb setString:nsstring forType:NSPasteboardTypeString]; [nsstring release]; return status; }