/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LIBRETRO_THREADS_H #define LIBRETRO_THREADS_H /* ScummVM doesn't have a top-level main loop that we can use, so instead we run it in its own thread * and switch between it and the main thread. Calling these function will block the current thread * and unblock the other. Each function should be called from the other thread. */ void retro_switch_to_emu_thread(void); void retro_switch_to_main_thread(void); /* Initialize the emulation thread and any related resources. * * This function should be called from the main thread. */ bool retro_init_emu_thread(void); /* Destroy the emulation thread and any related resources. Only call this after the emulation thread * has finished (or canceled) and joined. * * This function should be called from the main thread. */ void retro_deinit_emu_thread(void); /* Returns true if the emulation thread was initialized successfully. * * This function should be called from the main thread. */ bool retro_emu_thread_initialized(void); /* Returns true if the emulation thread has exited naturally. * * This function can be called from either the main or the emulation thread. */ bool retro_emu_thread_exited(void); /* Returns scummvm_main return code or -1 if not available */ int retro_get_scummvm_res(void); /* Returns true if the emulation thread was started successfully. * * This function should be called from the main thread. */ bool retro_emu_thread_started(void); #endif