/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/ios7/ios7_app_delegate.h" #include "backends/platform/ios7/ios7_scummvm_view_controller.h" #include "backends/platform/ios7/ios7_video.h" @implementation iOS7AppDelegate { UIWindow *_window; iOS7ScummVMViewController *_controller; iPhoneView *_view; BOOL _restoreState; } - (id)init { if (self = [super init]) { _window = nil; _view = nil; _restoreState = NO; } return self; } - (void)applicationDidFinishLaunching:(UIApplication *)application { CGRect rect = [[UIScreen mainScreen] bounds]; // Create the directory for savegames NSFileManager *fm = [NSFileManager defaultManager]; NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir().c_str()]; NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"]; if (![fm fileExistsAtPath:savePath]) { [fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil]; } _controller = [[iOS7ScummVMViewController alloc] init]; _view = [[iPhoneView alloc] initWithFrame:rect]; #if TARGET_OS_IOS // This property does not affect the gesture recognizers attached to the view. // Gesture recognizers receive all touches that occur in the view. _view.multipleTouchEnabled = NO; #endif _controller.view = _view; if (@available(iOS 13.0, *)) { // iOS13 and later uses of UIScene. // The keyWindow is setup by iOS7SceneDelegate } else { [iOS7AppDelegate setKeyWindow:[[UIWindow alloc] initWithFrame:rect]]; } // Force creation of the shared instance on the main thread iOS7_buildSharedOSystemInstance(); dispatch_async(dispatch_get_global_queue(0, 0), ^{ iOS7_main(iOS7_argc, iOS7_argv); }); if (_restoreState) [_view restoreApplicationState]; else [_view clearApplicationState]; } - (void)applicationWillResignActive:(UIApplication *)application { [_view applicationSuspend]; } - (void)applicationDidBecomeActive:(UIApplication *)application { [_view applicationResume]; #if TARGET_OS_IOS // Make sure we have the correct orientation in case the orientation was changed while // the app was inactive. [_controller updateCurrentOrientation]; #endif } - (void)applicationDidEnterBackground:(UIApplication *)application { // Start the background task before sending the application entered background event. // This is because this event will be handled in a separate thread and it will likely // no be started before we return from this function. [[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask]; [_view saveApplicationState]; } - (BOOL)application:(UIApplication *)application shouldSaveApplicationState:(NSCoder *)coder { return YES; } - (BOOL)application:(UIApplication *)application shouldRestoreApplicationState:(NSCoder *)coder { return YES; } #ifdef __IPHONE_13_2 - (BOOL)application:(UIApplication *)application shouldSaveSecureApplicationState:(NSCoder *)coder { return YES; } - (BOOL)application:(UIApplication *)application shouldRestoreSecureApplicationState:(NSCoder *)coder { return YES; } #endif #ifdef __IPHONE_13_0 - (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)) { // Called when a new scene session is being created. UISceneConfiguration *config = [[UISceneConfiguration alloc] initWithName:@"ScummVM Scene Configuration" sessionRole:connectingSceneSession.role]; [config setDelegateClass:NSClassFromString(@"iOS7SceneDelegate")]; return config; } - (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet *)sceneSessions API_AVAILABLE(ios(13.0)) { // Called when the user discards a scene session. // Use this method to release any resources that were // specific to the discarded scenes, as they will not return. } #endif - (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder { _restoreState = YES; } + (iOS7AppDelegate *)iOS7AppDelegate { UIApplication *app = [UIApplication sharedApplication]; // [UIApplication delegate] must be used from the main thread only if ([NSThread currentThread] == [NSThread mainThread]) { return (iOS7AppDelegate *) app.delegate; } else { __block iOS7AppDelegate *delegate = nil; dispatch_sync(dispatch_get_main_queue(), ^{ delegate = (iOS7AppDelegate *) app.delegate; }); return delegate; } } + (iPhoneView *)iPhoneView { iOS7AppDelegate *appDelegate = [self iOS7AppDelegate]; return appDelegate->_view; } #if TARGET_OS_IOS + (UIInterfaceOrientation)currentOrientation { iOS7AppDelegate *appDelegate = [self iOS7AppDelegate]; return [appDelegate->_controller currentOrientation]; } + (void)setKeyWindow:(UIWindow *)window { iOS7AppDelegate *appDelegate = [self iOS7AppDelegate]; appDelegate->_window = window; [appDelegate->_window retain]; [appDelegate->_window setRootViewController:appDelegate->_controller]; [appDelegate->_window makeKeyAndVisible]; } #endif @end