/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/networking/http/connectionmanager.h" #include "backends/networking/http/networkreadstream.h" #include "common/debug.h" #include "common/system.h" #include "common/timer.h" namespace Common { DECLARE_SINGLETON(Networking::ConnectionManager); /* The makeInstance function is defined in the platform specific source file */ } // namespace Common namespace Networking { ConnectionManager::ConnectionManager() : _timerStarted(false), _frame(0) {} ConnectionManager::~ConnectionManager() { stopTimer(); // terminate all added requests which haven't been processed yet _addedRequestsMutex.lock(); for (auto &curRequest : _addedRequests) { Request *request = curRequest.request; RequestCallback callback = curRequest.onDeleteCallback; if (request) request->finish(); delete request; if (callback) { (*callback)(request); delete callback; } } _addedRequests.clear(); _addedRequestsMutex.unlock(); // terminate all requests _handleMutex.lock(); for (auto &curRequest : _requests) { Request *request = curRequest.request; RequestCallback callback = curRequest.onDeleteCallback; if (request) request->finish(); delete request; if (callback) { (*callback)(request); delete callback; } } _requests.clear(); _handleMutex.unlock(); } Request *ConnectionManager::addRequest(Request *request, RequestCallback callback) { _addedRequestsMutex.lock(); _addedRequests.push_back(RequestWithCallback(request, callback)); if (!_timerStarted) startTimer(); _addedRequestsMutex.unlock(); return request; } uint32 ConnectionManager::getCloudRequestsPeriodInMicroseconds() { return TIMER_INTERVAL * ITERATION_PERIOD; } // private goes here: void connectionsThread(void *ignored) { ConnMan.handle(); } void ConnectionManager::startTimer(int interval) { Common::TimerManager *manager = g_system->getTimerManager(); if (manager->installTimerProc(connectionsThread, interval, nullptr, "Networking::ConnectionManager's Timer")) { _timerStarted = true; } else { warning("Failed to install Networking::ConnectionManager's timer"); } } void ConnectionManager::stopTimer() { debug(9, "timer stopped"); Common::TimerManager *manager = g_system->getTimerManager(); manager->removeTimerProc(connectionsThread); _timerStarted = false; } bool ConnectionManager::hasAddedRequests() { _addedRequestsMutex.lock(); bool hasNewRequests = !_addedRequests.empty(); _addedRequestsMutex.unlock(); return hasNewRequests; } void ConnectionManager::handle() { // lock mutex here (in case another handle() would be called before this one ends) _handleMutex.lock(); ++_frame; if (_frame % ITERATION_PERIOD == 0) iterateRequests(); if (_frame % PROCESSING_PERIOD == 0) processTransfers(); if (_requests.empty() && !hasAddedRequests()) stopTimer(); _handleMutex.unlock(); } void ConnectionManager::iterateRequests() { // add new requests _addedRequestsMutex.lock(); for (auto &addedRequest : _addedRequests) { _requests.push_back(addedRequest); } _addedRequests.clear(); _addedRequestsMutex.unlock(); // call handle() of all running requests (so they can do their work) if (_frame % DEBUG_PRINT_PERIOD == 0) debug(9, "handling %d request(s)", _requests.size()); for (Common::Array::iterator i = _requests.begin(); i != _requests.end();) { Request *request = i->request; if (request) { if (request->state() == PROCESSING) request->handle(); else if (request->state() == RETRY) request->handleRetry(); } if (!request || request->state() == FINISHED) { delete (i->request); if (i->onDeleteCallback) { (*i->onDeleteCallback)(i->request); // that's not a mistake (we're passing an address and that method knows there is no object anymore) delete i->onDeleteCallback; } _requests.erase(i); continue; } ++i; } } } // End of namespace Networking