/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
#define BACKENDS_NETWORKING_BASIC_CURL_SOCKET_H
#include
#include "backends/networking/basic/socket.h"
namespace Networking {
class AndroidSocket : public Socket {
public:
static Socket *connect(const Common::String &url);
AndroidSocket(JNIEnv *env, jobject socket);
~AndroidSocket() override;
int ready() override;
size_t send(const char *data, int len) override;
size_t recv(void *data, int maxLen) override;
private:
jobject _socket;
};
} // End of namespace Networking
#endif