/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H #define BACKENDS_GRAPHICS_IOS_IOS_GRAPHICS_H #include "common/scummsys.h" #include #include "backends/graphics/opengl/opengl-graphics.h" class iOSGraphicsManager : public OpenGL::OpenGLGraphicsManager { public: iOSGraphicsManager(); virtual ~iOSGraphicsManager(); void initSurface(); void deinitSurface(); void notifyResize(const int width, const int height); bool notifyMousePosition(Common::Point &mouse); Common::Point getMousePosition() { return Common::Point(_cursorX, _cursorY); } float getHiDPIScreenFactor() const override; void setSafeAreaInsets(int l, int r, int t, int b) { _insets.left = l; _insets.top = t; _insets.right = r; _insets.bottom = b; } WindowedGraphicsManager::Insets getSafeAreaInsets() const override { return _insets; } protected: void setSystemMousePosition(const int x, const int y) override {} bool loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) override; void showOverlay(bool inGUI) override; void hideOverlay() override; void refreshScreen() override; int _old_touch_mode; WindowedGraphicsManager::Insets _insets; }; #endif