/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/graphics/ios/ios-graphics.h"
#include "backends/graphics/ios/renderbuffer.h"
#include "backends/graphics/opengl/pipelines/pipeline.h"
#include "backends/platform/ios7/ios7_osys_main.h"
iOSGraphicsManager::iOSGraphicsManager() :
_insets{0, 0, 0, 0} {
initSurface();
}
iOSGraphicsManager::~iOSGraphicsManager() {
deinitSurface();
}
void iOSGraphicsManager::initSurface() {
OSystem_iOS7 *sys = dynamic_cast(g_system);
// Create OpenGL context
GLuint rbo = sys->createOpenGLContext();
notifyContextCreate(OpenGL::kContextGLES2,
new OpenGL::RenderbufferTarget(rbo),
OpenGL::Texture::getRGBAPixelFormat(),
OpenGL::Texture::getRGBAPixelFormat());
handleResize(sys->getScreenWidth(), sys->getScreenHeight());
_old_touch_mode = kTouchModeTouchpad;
// not in 3D, not in GUI
sys->applyTouchSettings(false, false);
}
void iOSGraphicsManager::deinitSurface() {
notifyContextDestroy();
dynamic_cast(g_system)->destroyOpenGLContext();
}
void iOSGraphicsManager::notifyResize(const int width, const int height) {
handleResize(width, height);
}
bool iOSGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) {
// As GLES2 provides FBO, OpenGL graphics manager must ask us for a resizable surface
assert(resizable);
if (antialiasing != 0) {
warning("Requesting antialiased video mode while not available");
}
/* The iOS and tvOS video modes are always full screen */
return true;
}
void iOSGraphicsManager::showOverlay(bool inGUI) {
if (_overlayVisible && inGUI == _overlayInGUI)
return;
// Don't change touch mode when not changing mouse coordinates
if (inGUI) {
_old_touch_mode = dynamic_cast(g_system)->getCurrentTouchMode();
// not in 3D, in overlay
dynamic_cast(g_system)->applyTouchSettings(false, true);
} else if (_overlayInGUI) {
// Restore touch mode active before overlay was shown
dynamic_cast(g_system)->setCurrentTouchMode(static_cast(_old_touch_mode));
}
OpenGL::OpenGLGraphicsManager::showOverlay(inGUI);
}
void iOSGraphicsManager::hideOverlay() {
if (_overlayInGUI) {
// Restore touch mode active before overlay was shown
dynamic_cast(g_system)->setCurrentTouchMode(static_cast(_old_touch_mode));
}
OpenGL::OpenGLGraphicsManager::hideOverlay();
}
float iOSGraphicsManager::getHiDPIScreenFactor() const {
return dynamic_cast(g_system)->getSystemHiDPIScreenFactor();
}
void iOSGraphicsManager::refreshScreen() {
dynamic_cast(g_system)->refreshScreen();
}
bool iOSGraphicsManager::notifyMousePosition(Common::Point &mouse) {
mouse.x = CLIP(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right);
mouse.y = CLIP(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom);
setMousePosition(mouse.x, mouse.y);
mouse = convertWindowToVirtual(mouse.x, mouse.y);
return true;
}