/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef POSIX_DRIVES_FILESYSTEM_FACTORY_H #define POSIX_DRIVES_FILESYSTEM_FACTORY_H #include "backends/fs/fs-factory.h" #include "backends/fs/posix-drives/posix-drives-fs.h" /** * A FilesystemFactory implementation for filesystems with a special * top-level directory with hard-coded entries but that otherwise * implement the POSIX APIs. * * For used with paths like these: * - 'sdcard:/games/scummvm.ini' * - 'hdd1:/usr/bin' */ class DrivesPOSIXFilesystemFactory : public FilesystemFactory { public: DrivesPOSIXFilesystemFactory() : _config(this) { } /** * Add a drive to the top-level directory */ void addDrive(const Common::String &name); /** * Configure file stream buffering * * @param bufferingMode select the buffering implementation to use * @param bufferSize the size of the IO buffer in bytes. A buffer size of 0 means the default size should be used */ void configureBuffering(DrivePOSIXFilesystemNode::BufferingMode bufferingMode, uint32 bufferSize); protected: // FilesystemFactory API AbstractFSNode *makeRootFileNode() const override; AbstractFSNode *makeCurrentDirectoryFileNode() const override; AbstractFSNode *makeFileNodePath(const Common::String &path) const override; typedef Common::Array DrivesArray; struct StaticDrivesConfig : public DrivePOSIXFilesystemNode::Config { StaticDrivesConfig(const DrivesPOSIXFilesystemFactory *factory) : _factory(factory) { } bool getDrives(AbstractFSList &list, bool hidden) const override; bool isDrive(const Common::String &path) const override; DrivesArray drives; private: const DrivesPOSIXFilesystemFactory *_factory; }; StaticDrivesConfig _config; }; #endif