/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_DEFAULT_H #include "common/events.h" #include "common/queue.h" namespace Common { class Keymapper; #ifdef ENABLE_VKEYBD class VirtualKeyboard; #endif class VirtualMouse; } class DefaultEventManager : public Common::EventManager, Common::EventObserver { #ifdef ENABLE_VKEYBD Common::VirtualKeyboard *_vk; #endif Common::VirtualMouse *_virtualMouse; Common::Keymapper *_keymapper; Common::ArtificialEventSource _artificialEventSource; Common::Queue _eventQueue; bool notifyEvent(const Common::Event &ev) override { _eventQueue.push(ev); return true; } Common::Point _mousePos; int _buttonState; int _modifierState; bool _shouldQuit; bool _shouldReturnToLauncher; bool _confirmExitDialogActive; public: DefaultEventManager(Common::EventSource *boss); ~DefaultEventManager(); void init() override; bool pollEvent(Common::Event &event) override; void pushEvent(const Common::Event &event) override; void purgeMouseEvents() override; void purgeKeyboardEvents() override; Common::Point getMousePos() const override { return _mousePos; } int getButtonState() const override { return _buttonState; } int getModifierState() const override { return _modifierState; } int shouldQuit() const override { return _shouldQuit; } int shouldReturnToLauncher() const override { return _shouldReturnToLauncher; } void resetReturnToLauncher() override { _shouldReturnToLauncher = false; } void resetQuit() override { _shouldQuit = false; } Common::Keymapper *getKeymapper() override { return _keymapper; } Common::Keymap *getGlobalKeymap() override; }; #endif