/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/file.h" #include "common/scummsys.h" #include "common/tokenizer.h" #include "graphics/fontman.h" #include "zvision/zvision.h" #include "zvision/text/string_manager.h" #include "zvision/text/text.h" namespace ZVision { StringManager::StringManager(ZVision *engine) { } StringManager::~StringManager() { } void StringManager::initialize(ZVisionGameId gameId) { if (gameId == GID_NEMESIS) loadStrFile("nemesis.str"); else if (gameId == GID_GRANDINQUISITOR) loadStrFile("inquis.str"); } void StringManager::loadStrFile(const Common::Path &fileName) { Common::File file; if (!file.open(fileName)) error("%s does not exist. String parsing failed", fileName.toString().c_str()); uint lineNumber = 0; while (!file.eos()) { _lines[lineNumber] = readWideLine(file).encode(); lineNumber++; assert(lineNumber <= NUM_TEXT_LINES); } } const Common::String StringManager::getTextLine(uint stringNumber) { return _lines[stringNumber]; } } // End of namespace ZVision