/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "math/angle.h" #include "zvision/zvision.h" #ifndef ZVISION_VOLUME_MANAGER #define ZVISION_VOLUME_MANAGER namespace ZVision { enum volumeScaling { kVolumeLinear, kVolumePowerLaw, kVolumeParabolic, kVolumeCubic, kVolumeQuartic, kVolumeLogPower, kVolumeLogAmplitude }; class VolumeManager { public: VolumeManager(ZVision *engine, volumeScaling mode); ~VolumeManager() {}; volumeScaling getMode() const { return _mode; } void setMode(volumeScaling mode) { _mode = mode; } uint8 convert(uint8 inputValue); uint8 convert(uint8 inputValue, volumeScaling &mode); uint8 convert(uint8 inputValue, Math::Angle azimuth, uint8 directionality = 255); uint8 convert(uint8 inputValue, volumeScaling &mode, Math::Angle azimuth, uint8 directionality = 255); #if defined(USE_MPEG2) && defined(USE_A52) double getVobAmplification(Common::String fileName) const; #endif private: uint _scriptScale = 100; // Z-Vision scripts internally use a volume scale of 0-100; ScummVM uses a scale of 0-255. volumeScaling _mode = kVolumeLinear; }; } // End of namespace ZVision #endif