/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/metaengine.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/ext/wme_galaxy.h" namespace Wintermute { IMPLEMENT_PERSISTENT(SXWMEGalaxyAPI, false) BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) { return new SXWMEGalaxyAPI(inGame, stack); } ////////////////////////////////////////////////////////////////////////// SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(0); init(); } ////////////////////////////////////////////////////////////////////////// void SXWMEGalaxyAPI::init() { const MetaEngine *meta = g_engine->getMetaEngine(); const Common::String target = BaseEngine::instance().getGameTargetName(); AchMan.setActiveDomain(meta->getAchievementsInfo(target)); } ////////////////////////////////////////////////////////////////////////// SXWMEGalaxyAPI::~SXWMEGalaxyAPI() { } ////////////////////////////////////////////////////////////////////////// const char *SXWMEGalaxyAPI::scToString() { return "[wmegalaxyapi object]"; } ////////////////////////////////////////////////////////////////////////// bool SXWMEGalaxyAPI::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // InitGalaxy() // Initialization is already done at the constructor instead ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "InitGalaxy") == 0) { stack->correctParams(2); const char *clientId = stack->pop()->getString(); const char *clientSecret = stack->pop()->getString(); AchMan.setSpecialString("clientId", clientId); AchMan.setSpecialString("clientSecret", clientSecret); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetAchievement(string id) ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetAchievement") == 0) { stack->correctParams(1); const char *id = stack->pop()->getString(); stack->pushBool(AchMan.setAchievement(id)); return STATUS_OK; } else { return STATUS_FAILED; } } ////////////////////////////////////////////////////////////////////////// ScValue *SXWMEGalaxyAPI::scGetProperty(const char *name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Type") == 0) { _scValue->setString("wmegalaxyapi"); return _scValue; } else { return _scValue; } } ////////////////////////////////////////////////////////////////////////// bool SXWMEGalaxyAPI::scSetProperty(const char *name, ScValue *value) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool SXWMEGalaxyAPI::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); if (!persistMgr->getIsSaving()) { init(); } return STATUS_OK; } } // End of namespace Wintermute