/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_scriptable.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" namespace Wintermute { bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { ////////////////////////////////////////////////////////////////////////// // changeWindowCaption // Used to change game's window caption at games by HeroCraft // Specification: external "img.dll" cdecl changeWindowCaption(long, string) // Known usage: changeWindowCaption(Game.Hwnd, ) ////////////////////////////////////////////////////////////////////////// if (strcmp(function->name, "changeWindowCaption") == 0) { stack->correctParams(2); /*int hwnd =*/ stack->pop()->getInt(); /*const char *title =*/ stack->pop()->getString(); // do nothing stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // maximizedWindow // Used to change game's window size at games by HeroCraft // Specification: external "img.dll" cdecl maximizedWindow(long, long, long) // Known usage: maximizedWindow(Game.Hwnd, 1024, 768) ////////////////////////////////////////////////////////////////////////// else if (strcmp(function->name, "maximizedWindow") == 0) { stack->correctParams(3); /*int hwnd =*/ stack->pop()->getInt(); /*int width =*/ stack->pop()->getInt(); /*int height =*/ stack->pop()->getInt(); // do nothing stack->pushNULL(); return STATUS_OK; } return STATUS_FAILED; } } // End of namespace Wintermute