/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "breakpoint.h" #include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" #include "engines/wintermute/debugger/script_monitor.h" namespace Wintermute { Breakpoint::Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor) : _filename(filename), _line(line), _monitor(monitor), _enabled(0), _hits(0) {} void Breakpoint::hit(DebuggableScript *script) { _hits++; _monitor->onBreakpoint(this, script); } Common::String Breakpoint::getFilename() const { return _filename; } int Breakpoint::getLine() const { return _line; } int Breakpoint::getHits() const { return _hits; } bool Breakpoint::isEnabled() const { return _enabled; } void Breakpoint::enable() { _enabled = true; } void Breakpoint::disable() { _enabled = false; } void Breakpoint::evaluate(DebuggableScript *script) { if (isEnabled() && getLine() == script->_currentLine && !getFilename().compareTo(script->_filename)) { hit(script); } } Breakpoint::~Breakpoint() { // Nothing to take care of in here } } // End of namespace Wintermute