/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME. * http://dead-code.org/redir.php?target=wme * Copyright (c) 2003-2013 Jan Nedoma and contributors */ #ifndef WINTERMUTE_ANIMATION_H #define WINTERMUTE_ANIMATION_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/coll_templ.h" namespace Wintermute { class FrameNode; class AnimationSet; class XFileData; struct XAnimationKeyObject; struct XAnimationOptionsObject; class Animation : public BaseClass { public: Animation(BaseGame *inGame); virtual ~Animation(); bool load(XFileData *xobj, AnimationSet *parentAnimSet); bool findBone(FrameNode *rootFrame); bool update(int slot, uint32 localTime, float animLerpValue); int getFrameTime(); uint32 getTotalTime(); // data types protected: struct BonePositionKey { uint32 _time; DXVector3 _pos; }; struct BoneScaleKey { uint32 _time; DXVector3 _scale; }; struct BoneRotationKey { uint32 _time; DXQuaternion _rotation; }; protected: Common::String _targetName; FrameNode *_targetFrame; BaseArray _posKeys; BaseArray _rotKeys; BaseArray _scaleKeys; private: bool loadAnimationKeyData(XAnimationKeyObject *animationKey); bool loadAnimationOptionData(XAnimationOptionsObject *animationSet, AnimationSet *parentAnimSet); }; } // namespace Wintermute #endif