/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_surface_storage.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_file_manager.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/utils/utils.h" #include "common/str.h" namespace Wintermute { //IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true) ////////////////////////////////////////////////////////////////////// BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) { _lastCleanupTime = 0; } ////////////////////////////////////////////////////////////////////// BaseSurfaceStorage::~BaseSurfaceStorage() { cleanup(true); } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::cleanup(bool warn) { for (int32 i = 0; i < _surfaces.getSize(); i++) { if (warn) { _game->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount); } delete _surfaces[i]; } _surfaces.removeAll(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::initLoop() { if (_game->_smartCache && _game->_liveTimer - _lastCleanupTime >= _game->_surfaceGCCycleTime) { _lastCleanupTime = _game->_liveTimer; sortSurfaces(); for (int32 i = 0; i < _surfaces.getSize(); i++) { if (_surfaces[i]->_lifeTime <= 0) { break; } if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int32)(_game->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { //_game->quickMessageForm("Invalidating: %s", _surfaces[i]->_filename); _surfaces[i]->invalidate(); } } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) { for (int32 i = 0; i < _surfaces.getSize(); i++) { if (_surfaces[i] == surface) { _surfaces[i]->_referenceCount--; if (_surfaces[i]->_referenceCount <= 0) { delete _surfaces[i]; _surfaces.removeAt(i); } break; } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////// BaseSurface *BaseSurfaceStorage::addSurface(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { for (int32 i = 0; i < _surfaces.getSize(); i++) { if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) { _surfaces[i]->_referenceCount++; return _surfaces[i]; } } if (!_game->_fileManager->hasFile(filename)) { if (filename) { _game->LOG(0, "Missing image: '%s'", filename); } if (_game->_debugMode) { return addSurface("invalid_debug.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); } else { return addSurface("invalid.bmp", texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); } } BaseSurface *surface; surface = BaseEngine::getRenderer()->createSurface(); if (!surface) { return nullptr; } if (DID_FAIL(surface->create(filename, texture2D, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { delete surface; return nullptr; } else { surface->_referenceCount = 1; _surfaces.add(surface); return surface; } } ////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::restoreAll() { bool ret; for (int32 i = 0; i < _surfaces.getSize(); i++) { ret = _surfaces[i]->restore(); if (ret != STATUS_OK) { _game->LOG(0, "BaseSurfaceStorage::restoreAll failed"); return ret; } } return STATUS_OK; } /* ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr) { if (!persistMgr->getIsSaving()) cleanup(false); persistMgr->transfer(TMEMBER(_game)); //_surfaces.persist(persistMgr); return STATUS_OK; } */ ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceStorage::sortSurfaces() { qsort_msvc(_surfaces.getData(), _surfaces.getSize(), sizeof(BaseSurface *), surfaceSortCB); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// int32 BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { void *o1 = const_cast(arg1); void *o2 = const_cast(arg2); BaseSurface *s1 = *((BaseSurface **)o1); BaseSurface *s2 = *((BaseSurface **)o2); // sort by life time if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) { return 1; } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) { return -1; } // sort by validity if (s1->_valid && !s2->_valid) { return -1; } else if (!s1->_valid && s2->_valid) { return 1; // sort by time } else if (s1->_lastUsedTime > s2->_lastUsedTime) { return 1; } else if (s1->_lastUsedTime < s2->_lastUsedTime) { return -1; } else { return 0; } } } // End of namespace Wintermute