/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADSENTENCE_H #define WINTERMUTE_ADSENTENCE_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/persistent.h" #include "engines/wintermute/dctypes.h" // Added by ClassView #include "common/rect.h" namespace Wintermute { class AdTalkDef; class BaseFont; class BaseSprite; class BaseSound; class AdSentence : public BaseClass { public: bool _freezable; bool _fixedPos; BaseSprite *_currentSprite; char *_currentSkelAnim; bool update(TDirection dir = DI_DOWN); bool setupTalkFile(const char *soundFilename); DECLARE_PERSISTENT(AdSentence, BaseClass) bool finish(); void setSound(BaseSound *sound); bool _soundStarted; BaseSound *_sound; TTextAlign _align; bool display(); int32 _width; Common::Point32 _pos; BaseFont *_font; char *getNextStance(); char *getCurrentStance(); void setStances(const char *stances); void setText(const char *text); int32 _currentStance; uint32 _startTime; char *_stances; char *_text; uint32 _duration; AdSentence(BaseGame *inGame); ~AdSentence() override; AdTalkDef *_talkDef; bool canSkip(); private: char *_tempStance; char *getStance(int stance); }; } // End of namespace Wintermute #endif