/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADENTITY_H #define WINTERMUTE_ADENTITY_H #include "engines/wintermute/ad/ad_talk_holder.h" namespace Wintermute { class VideoTheoraPlayer; class AdEntity : public AdTalkHolder { public: VideoTheoraPlayer *_theora; bool setSprite(const char *filename); int32 _walkToX; int32 _walkToY; TDirection _walkToDir; void setItem(const char *itemName); char *_item; DECLARE_PERSISTENT(AdEntity, AdTalkHolder) void updatePosition(); int32 getHeight() override; BaseRegion *_region; bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; bool update() override; bool display() override; AdEntity(BaseGame *inGame); ~AdEntity() override; bool loadFile(const char *filename); bool loadBuffer(char *buffer, bool complete = true); TEntityType _subtype; #ifdef ENABLE_FOXTAIL int32 getHintX() const; int32 getHintY() const; #endif // scripting interface ScValue *scGetProperty(const char *name) override; bool scSetProperty(const char *name, ScValue *value) override; bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; const char *scToString() override; Common::String debuggerToString() const override; private: #ifdef ENABLE_FOXTAIL int32 _hintX; int32 _hintY; #endif }; } // End of namespace Wintermute #endif