/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_VERTEX_H #define WATCHMAKER_VERTEX_H #include "watchmaker/types.h" #include "watchmaker/windows_hacks.h" namespace Watchmaker { // VertexBuffer vertices definition #pragma pack(1) struct gVertex { float x; // untransformed vertex float y; float z; int32 diffuse; // diffuse color float u1; // texture set for primary texture float v1; float u2; // texture set for lightmaps float v2; }; #pragma pack() struct pVert { float x, y, z, rhw; // transformed vertex DWORD diffuse; // diffuse color } ; } // End of namespace Watchmaker #endif // WATCHMAKER_VERTEX_H