/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_T3D_FACE_H #define WATCHMAKER_T3D_FACE_H #include "watchmaker/3d/types3d.h" #include "watchmaker/3d/material.h" namespace Watchmaker { struct t3dBODY; struct t3dFACE { uint32 flags = 0; // face status 4 NormalPtr n; // pointer to the face normal 4 private: int16 MatVertexIndex[3] = {}; // Vertices indices in material 6 uint16 _materialIndex = 0; MaterialPtr _mat = nullptr; // pointer to material 4 t3dBODY *_body = nullptr; public: int16 VertexIndex[3] = {}; // Vertices indices in mesh 6 void setMatVertexIndex(int index, int16 value) { MatVertexIndex[index] = value; } uint16 getMatVertexIndex(int index) { return MatVertexIndex[index]; } public: MaterialPtr lightmap; // pointer to lightmap (or 2nd material) 4 t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream); bool hasMaterialFlag(uint32 flag) { return getMaterial()->hasFlag(flag); } MaterialPtr getMaterial(); const gMaterial *getMaterial() const; uint16 getMaterialIndex() const { return _materialIndex; } void setMaterialIndex(uint32 index) { _materialIndex = index; _mat = nullptr; getMaterial(); } void checkVertices() { for (int i = 0; i < 3; i++) { assert((int)getMaterial()->VertsList.size() > MatVertexIndex[i]); } } bool isVisible() const; }; } // End of namespace Watchmaker #endif // SCUMMVM_T3D_FACE_H