/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_LIGHT_H #define WATCHMAKER_LIGHT_H #include "watchmaker/t3d.h" #define LIGHT_MAPVERSION 1 #define VOLLIGHTFILEVERSION 1 #define OUTDOORLIGHTSFILEVERSION 2 #define LIGHT_COORDS (1<<0) #define LIGHT_LIGHTMAPS (1<<1) #define LIGHT_SHADOWMAPS (1<<2) namespace Watchmaker { void GetBoundaries(t3dBODY *b, float *minx, float *miny, float *minz, float *maxx, float *maxy, float *maxz); unsigned char LightgVertex(gVertex *v, t3dLIGHT *light); void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora); void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b); Common::String setDirectoryAndName(const Common::String &path, const Common::String &name); uint8 LightVertex(t3dVERTEX *vv, t3dV3F *v, t3dLIGHT *light); } // End of namespace Watchmaker #endif // WATCHMAKER_LIGHT_H